I had a lot of fun playing this with my wife. I had no idea what a Pou was until my kids told me that I had to play this for my lets play channel. and now its doing really well for me. Thank you for this game, you're awesome RUDY
I knew this game was gonna be weird and silly. But I didn’t like it too much. I kept throwing the pet into nothingness and had to keep restarting since I couldn’t continue. The environment was bland not much detail. And driving the car felt a little difficult for me. This is just my personal opinion. I don’t know how to make a game so I give props for making one. The game was entertaining for what it was. And I was definitely a little creeped out.
I was surprised myself that this had such a huge following. Definitely will play your second game and possibly even get the extra endings to this one! Can’t wait to see you improve. 😁
To add a manual save mechanic in Unity, you'll need to create a system to save and load game data, typically using C# scripting. Here’s a step-by-step guide to help you implement this feature:
1. Create a SaveData Class:
Define a class that represents the data you want to save. This class should be serializable.
csharp
[System.Serializable]
public class SaveData
{
public int playerScore;
public Vector3 playerPosition;
// Add more fields as needed
}
```
2. Serialize the Data:
Use JSON or another serialization method to convert the SaveData object into a string format that can be saved to a file.
Create methods to save and load the game state. You can call these methods from your game’s UI (e.g., a save button).
```csharp
public class GameManager : MonoBehaviour
{
public SaveData currentData;
public void SaveGame()
{
currentData = new SaveData();
currentData.playerScore = // get player score;
currentData.playerPosition = // get player position;
SaveSystem.SaveGame(currentData);
}
public void LoadGame()
{
SaveData loadedData = SaveSystem.LoadGame();
if (loadedData != null)
{
// Set player score and position from loaded data
currentData = loadedData;
}
}
}
```
4. Handling Player Data:
When saving, you’ll need to collect the necessary data from your game objects (like the player's position and score) and when loading, you’ll need to apply the loaded data back to your game objects.
By following these steps, you can implement a manual save and load system in Unity that allows players to save their progress and resume later. For more detailed guidance, you can refer to Unity's official documentation on saving and loading game data.
But I ever heard of God of War Ⅲ. The great PlayStation 3 game that I've played with by brother on my PlayStation 3 Slim. But PlayStation 3 is gone. And the games too. And God of War Ⅲ is on PlayStation 4. And the game is called "God of War Ⅲ Remastered".
To address the issue of objects going through walls and off the map in Unity, there are several steps your friend can take to resolve this problem:
Use Continuous Collision Detection: When objects move very quickly, Unity can sometimes miss collisions, causing them to pass through walls. Switching the Rigidbody's collision detection mode from "Discrete" to "Continuous" can help ensure collisions are detected more accurately. This is especially useful for fast-moving objects.
Avoid Directly Modifying Transform: Instead of modifying the object's transform position directly, use Rigidbody methods like MovePosition or AddForce. Directly modifying the transform can cause the object to "teleport" past colliders. Using Rigidbody methods ensures that physics calculations are taken into account.
Increase Physics Timesteps: Ensure that physics updates are frequent enough to catch all collisions. This can be done by adjusting the Fixed Timestep in the Time settings of Unity's project settings. A smaller timestep means more frequent physics updates, which can help with collision detection.
Adjust Depenetration Settings: Increasing the maximum depenetration velocity in Unity’s Physics settings can help with objects getting stuck or passing through other objects. This setting controls how quickly Unity resolves collisions when objects penetrate each other.
Ensure Proper Collider Setup: Make sure that the objects have appropriate colliders attached. For example, if the object is spherical, use a Sphere Collider. Ensure that colliders are not set as triggers unless specifically needed for trigger events, as triggers do not detect collisions in the same way as regular colliders.
Layer and Physics Interaction Settings: Verify that the objects and walls are on layers that are set to interact correctly in the Physics settings. Misconfigured layer interactions can result in missed collisions.
By implementing these fixes, your friend should see a significant improvement in how the objects behave in the game, reducing or eliminating the issue of objects passing through walls and falling off the map.
It's fake I DO NOT HAVE ANY WEBSITES FOR THE GAME AND I WON'T HAVE ONE SO DO NOT ENTER ANY SUSPIECIOS LINK THAT USES MY GAME NAME IT COULD BE MALICIOUS WEBSITES
← Return to game
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I had a lot of fun playing this with my wife. I had no idea what a Pou was until my kids told me that I had to play this for my lets play channel. and now its doing really well for me. Thank you for this game, you're awesome RUDY
this game was crazy. thank you for making this game, it was great!
hey it works on google play
I just want to know HOW STRONG is this POU?!!!! Really, wacky game
I knew this game was gonna be weird and silly. But I didn’t like it too much. I kept throwing the pet into nothingness and had to keep restarting since I couldn’t continue. The environment was bland not much detail. And driving the car felt a little difficult for me. This is just my personal opinion. I don’t know how to make a game so I give props for making one. The game was entertaining for what it was. And I was definitely a little creeped out.
Thx for your feedback, I made this game for YouTube video so I didn't expected it to blow up that much.
I'm working on Bou 2 which will be a real game though ;)
I was surprised myself that this had such a huge following. Definitely will play your second game and possibly even get the extra endings to this one! Can’t wait to see you improve. 😁
I'm having trouble on extracting the game. How do I do this? :)
download WinRAR (free) and extract using it
Rudy i need help i dont know how to open the game cause the game dowloads as a carpet dont know what to do
download WinRAR (free) and extract using it
O,Thank you!
O JOGO E INCRÍVEL JOGUEI NO CELULAR
pou has LOST it.
To add a manual save mechanic in Unity, you'll need to create a system to save and load game data, typically using C# scripting. Here’s a step-by-step guide to help you implement this feature:
1. Create a SaveData Class:
Define a class that represents the data you want to save. This class should be serializable.
csharp
[System.Serializable]
public class SaveData
{
public int playerScore;
public Vector3 playerPosition;
// Add more fields as needed
}
```
2. Serialize the Data:
Use JSON or another serialization method to convert the SaveData object into a string format that can be saved to a file.
```csharp
using UnityEngine;
using System.IO;
public static class SaveSystem
{
public static void SaveGame(SaveData data)
{
string json = JsonUtility.ToJson(data);
File.WriteAllText(Application.persistentDataPath + "/savefile.json", json);
}
public static SaveData LoadGame()
{
string path = Application.persistentDataPath + "/savefile.json";
if (File.Exists(path))
{
string json = File.ReadAllText(path);
return JsonUtility.FromJson<SaveData>(json);
}
else
{
Debug.LogError("Save file not found in " + path);
return null;
}
}
}
```
3. Save and Load Methods:
Create methods to save and load the game state. You can call these methods from your game’s UI (e.g., a save button).
```csharp
public class GameManager : MonoBehaviour
{
public SaveData currentData;
public void SaveGame()
{
currentData = new SaveData();
currentData.playerScore = // get player score;
currentData.playerPosition = // get player position;
SaveSystem.SaveGame(currentData);
}
public void LoadGame()
{
SaveData loadedData = SaveSystem.LoadGame();
if (loadedData != null)
{
// Set player score and position from loaded data
currentData = loadedData;
}
}
}
```
4. Handling Player Data:
When saving, you’ll need to collect the necessary data from your game objects (like the player's position and score) and when loading, you’ll need to apply the loaded data back to your game objects.
By following these steps, you can implement a manual save and load system in Unity that allows players to save their progress and resume later. For more detailed guidance, you can refer to Unity's official documentation on saving and loading game data.
honey I don't want to fix my game I like it this way, u better hype up for Bou 2 sub to my YT to know when it's out :)
bro you just copy the pou 2 la venganza del veneno matador made by plomadilla 😉
never heard of it, Plomadilla ;)
;) Seriously, good game.
But I ever heard of God of War Ⅲ. The great PlayStation 3 game that I've played with by brother on my PlayStation 3 Slim. But PlayStation 3 is gone. And the games too. And God of War Ⅲ is on PlayStation 4. And the game is called "God of War Ⅲ Remastered".
To address the issue of objects going through walls and off the map in Unity, there are several steps your friend can take to resolve this problem:
MovePosition
orAddForce
. Directly modifying the transform can cause the object to "teleport" past colliders. Using Rigidbody methods ensures that physics calculations are taken into account.By implementing these fixes, your friend should see a significant improvement in how the objects behave in the game, reducing or eliminating the issue of objects passing through walls and falling off the map.
I asked GPT.
yeah it's not like I don't know how, but it requires much time and I don't feel like it :)
P.S: Bou 2 won't have this issue get excited ;)
THIS GAME WAS ACTUALLY RLLY STRESSFUL AND FUN LOLOL LOVED IT
thanks :D
IN ITALIANO!
10/10
you're 10/10 too :D
:3 HI
Bou's Revenge 2
yep I'm working on it, sub to my YouTube to know when :)
I subscribed you. :)
how did you get your discord hacked lol
shush dude
Bous Revenge gameplay
...
I had never known there was an Android version
Such a cute game! Let's Go!
Youtube : Bevornix
Really good
This game was frustrating but really interesting .
extremely buggy and almost unplayable
maybe its your internet
It sucks, the graphics are bad and controls are broken, also I hate poulina
謝謝你!作為 Pou 的出色照顧者,我玩得很開心
Show post...
Found this site, not sure if this is an original game. But it seems https://bourevenge.com/
It's fake I DO NOT HAVE ANY WEBSITES FOR THE GAME AND I WON'T HAVE ONE SO DO NOT ENTER ANY SUSPIECIOS LINK THAT USES MY GAME NAME IT COULD BE MALICIOUS WEBSITES
BE CARFUL